12/31/2022 0 Comments Bactrian endless sky![]() ![]() Certain Navy shipyards now stock the Dropship.Ships that have no specified "drag" attribute default to 100, rather than causing crashes.Weaponry that alters the ship's status conditions (e.g. ![]() Ionization) now respects the required minimum value of 0 The "interrupt fast-forward" preference defaults to off.Some minor improvements were added to help support plugin authors and content creators: Quarg planets now have regional attributes to enable better targeting via missions.Missions that fail to be instantiated print more informative messages in the error file.Large numbers of missing image frames no longer pollute the error file.Specifics of the changes, in addition to descriptions of those not summarized here, can be found in the changelog. #Bactrian endless sky installSpecial thanks to those who contributed changes to this release: and you are using the high-dpi plugin, you should download and install the updated version that goes with this release.ĪppImage, x86 macOS, and Windows packages can be downloaded here directly. (For Windows, please choose 32 or 64 bit.) #ENDLESS SKY QUARG INSTALL# The macOS v0.9.14 build was contributed by. I had a really enjoyable experience my first time through Endless Sky. I made a lot of discoveries and had a lot of fun. As I reached the endgame, though, I was a little dissatisfied with my Bactrian and its fleet of Beetle escorts. Sure, we were practically invincible (except a couple of times when we were ambushed by four or more Marauder fleets). Sure, we had enough cargo space and bunks to fulfill practically any mission, any time. Sure, we had dominated all the Pirate planets, and a few others who dared to attack us during the war. But the salaries I was paying just seemed. I calculated that it would take thousands of jumps for the salaries to eat through my credit, assuming I never made money every again. The Universe should work for me, dang it! I wanted a powerful fleet with minimal expense. Bad choice it takes too long get to better ships. John christened it the Johnny 5 and ventured out to seek his fortune. He wandered the galaxy, making money for my first ship. With his fighter, he mostly ran escort missions luckily, especially at low levels, he didn't actually need to fight anything. ![]() I felt a little dirty, but I just refused to hold down the 'J' key, ditched the escorted ships, and went straight to the destination. Any pirates lying in wait went after John, but he was too fast for them: he just circled around, letting other ships pick at the pirates, or kiting them away from the landing zone, until his escort finally arrived. Very little danger of losing an escort.įinally, with 3M under his belt, John went to Tarazed (in the far South of the Galaxy, near the Eastern edge) and picked up a Blackbird. Its 60 cargo and 28 crew make it ideal for boarding many ships. A quick visit to Nunki, in the central South, got him the Fragmentation Grenades needed to make boarding more feasible. In just a few months, John had 10M and a small fleet. #Bactrian endless sky fullHe was still paying exorbitant (not really) salaries and occasional death benefits, but he managed to pay them off in full at every landing. He used his 10M to buy the Skynet, an Osprey, on Tarazed. It was going to be the backbone of his strategy. John took missions leading him North, out of The Dirt Belt, and into The Core.īut he needed one more thing: a Jump Drive. He continued boarding low-risk ships to add to his fleet, and looting the more difficult ships for their high-value outfits. He considered a brief stop at Alpha Centauri for a Star Queen: its 112 bunks would make capturing ships even easier. That would be the easy path to financial security, but money wasn't his goal. If it were, a trip to the Deep for a Bactrian, with 245 bunks, would have been a better choice. ![]()
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